using Unity.VisualScripting;

namespace LS.UGFUnits
{
    [UnitShortTitle("Resource Init")]
    [UnitSurtitle("Complete")]
    [UnitCategory("Events/Unity Game Framework")]
    public class ResourceInitComplete: GlobalEventUnit<EmptyEventArgs>
    {
        public const string HookName = nameof(ResourceInitComplete);
        protected override string hookName => HookName;
        
        public static void InvokeResourceInitComplete()
        {
            EventBus.Trigger(HookName);
        }
    }
}